- Opengl draw thick line. I’m using the very The thickness of the line depends on the Z coordinate. Do you have any tiny working examples in OpenGL 4 that draws thick lines? I can't seem to replicate anyone's results. The per-instance data is simply the start and end positions of each line segment. Alternative approaches include conversion to triangles in the Drawing a thick line is relatively easy using triangle strips. Applying red/yellow/red color to borders is also easy: you can draw the line twice, or you can use one-dimensional GLSL shader that allows to draw smooth and thick Bezier lines in 3D; added fog effect; using OpenSceneGraph for visualization - bezier. In order to draw a free width line smooth, we draw multiple triangles to construct a thick line. However, this leads to gaps between the single, straight segments of the strip. gl. 3. Since rendering paths with juce::Graphics hasn’t been performant enough for my use case, and modern OpenGL doesn’t support drawing thick lines, I wrote Polyline2D, a How to Draw Thick Mesh Lines Tom Goddard August 13, 2020 Modern OpenGL core profiles don't offer line widths except for 1 pixel. Such software emulation is beyond the Hello, I’m a long time C++ developer who’s dabbled (and I mean lightly dabbled) in OpenGL from time to time. Example 2-5 illustrates the results of drawing with a couple of different I’ve started a project that will create animated SVG’s (and hopefully SWF’s later on). Geometry Shaders - extending lines to quads on GPU during Geometry Shader stage. 6. 0" encoding="UTF-8" standalone="no"?> Once drawing of primitives was started by glBegin it is only allowed to specify vertex coordinates (glVertex) and change attributes (e. I’d like to build a real time plotting application using OpenGL as the I use glDrawArrays with GL_LINES, it seems to work pretty well. The line should be rendered in OpenGL (using OSG) as Hi, I’m making a program that draws lines by coloring in each pixel one at a time to form the line (using Bresenhan’s algorithm) and the line can have thickness from 1 to 15. On retina or high-dots What is the best way to draw a variable width line without using glLineWidth? Just draw a rectangle? Various parallel lines? None of the above? An example of a geometry shader that allows to display the thicker and smoother lines than of a default OpenGL’s line strip implementation. To map an absolute point to normalized space: Divide x through by I currently draw the lines using instancing, with the base primitive being a single quad. In the vertex shader I OpenGL draws lines at a fixed width measured in pixels, independent of the distance from the camera. I've spent lots of time working toward crisp lines, so I thought I'd share a blog post with a few 2 If you want to draw a thick smooth line, you have 3 options: Draw a highly tessellated polygon with many vertices. . Is there a way to make it draw more than ten pixels? void It’s not super-advanced, but non-trivial to get right. Polyline2D Polyline2D is a header-only C++17 library that generates a triangle mesh from a list of points. I Thick lines I recommend to use a Shader, which generates triangle primitives along a line strip (or even a line loop). 2023 - 16:50 A few weeks ago, I If you want to emulate OpenGL’s glLineStipple for thick lines, then they use a 16-bit pattern. But this is not really I have a 3D CAD-like application for which I use OpenGL wrapper library (OpenSceneGraph). In 3D, we have the choice to consider a thick line to be a ribbon or a tube. Draw a quad over the entire viewport and discard any I find it’s hard to draw really nice 3D lines that: are thick (e. I am trying to get different line widths for different Polyline2D is a header-only C++17 library that generates a triangle mesh from a list of points. How to do this? I'm making a game engine called Hazel! Here you'll find Mathematically, a line has no thickness per se and the thick lines we've been drawing so far were actually ribbon. Even then, relying on the Line Width property is ill-advised as its behavior is driver-specific (OpenGL I'm using opengl renderer for a project and I'm wondering if it's possible to set line width/thickness with a geometry attribute. Here I explore a few different techniques for 2D and 3D line One workaround I used is to draw the polyline twice, once with a thicker line and once with a thinner, with a different color. In order to draw a free width line smooth, we draw multiple triangles to construct a thick line <?xml version="1. The task is to generate thick line strip, If you want GL_LINE_STRIP to do joins or caps, you’ll need a geometry shader which generates triangles. I am using GL_LINE_STRIP and glLineWidth to draw lines. The lines should always have the same thickness, For some reason it doesn’t work for lines. Hello I'm trying to achieve the following: My current code for achieving this in OpenGL is the following: void draw_thick_line(vec2 start, vec2 end, GLfloat thickness) { It’s about rendering thick lines, a topic that sounds like “didn’t we solve this in the 60’s?” - but is surprisingly hard to pull off if you care about a) This is accomplished through pyglet like so: pyglet. If I set glLineWidth to a value larger than 1, I Hi, I am trying to draw a skeleton of a cube (i. Do you have any tiny working examples in OpenGL 4 that draws thick lines? I can't seem to An example of a geometry shader that allows to display the thicker and smoother lines than of a default OpenGL’s line strip implementation. Rather than a libr 1. It all seems to work until I try to change the line thickness of the outline Using OpenGL and C++, I can draw a shape but I want to make the line of the shape thicker. Let’s start with basic requirements: We would like to show you a description here but the site won’t allow us. and I want lines that are actually visible to user to With OpenGL2 : Each point value in glVertex2f is between -1 and 1, bottom left is (-1, -1), top right is (1,1) and center is (0, 0). So I thought "Why not just We would like to show you a description here but the site won’t allow us. I find it’s hard to draw really nice 3D lines that: are thick (e. glLineWidth(desired_line_size) If you require lines of varying I simply want to draw a line to the screen. A thick line can be easily implemented by creating a tri-strip along the path, where every pair of points (one “above” the Modern opengl (core profile), the line width is limited by system. All tutorials I found used a glVertexPointer, which is deprecated as far as I can tell. I’ve decided to use OpenGL to draw things to the program’s canvas (if it worked for Java In this post, I'm going to review native line rendering, then present a few implementations of instanced line rendering, including one Hi, for a research project I came across the problem of how to render the edges of triangles as thick lines in the fragment shader. 76 MB Introduction OpenGL is great; when it comes to line drawing, most people would draw it by: Connecting points on a chart with a line is one of the most basic uses of a charting library. glColor, glTexCoord, etc. By using OpenSceneGraph and GLSL shader, this code snippet demonstrates how to draw a Bezier line from the given control points. You just pass your line's XYZ vertex coordinates into GL and setup your modelview and projection matrices how you want to project it to the Much later, I learned about Bresenham’s line algorithm and that worked pretty fast. OpenGL offers wide lines by emulating them with quad in a software layer. I am developing for a touch screen and have already achieved the desired effect by drawing I want to draw lines with a customizable width (doing this with a uniform suffices for now). 2. This shader is designed for drawing in 2D, not 3D. It is known that the native GL_LINE_STRIP_ADJACENCY I have a problem with thick lines - they are cliped incorrectly, as if they were 1 pixel width. 05. Google searches made me realize 2 choices. The range of supported widths and the size difference between supported widths within the range can be queried by calling glGet with This repository explores different ways of rendering wide lines using OpenGL. glLineWidth (10)) have smooth connected line pieces can be rotated with constant thickness can be transparent Hello! I’d like to create line with random thickness using GLSL. Peace. edges) in OpenGL. glLineWidth (10)) have smooth connected line pieces can be rotated with constant thickness can be transparent In the third row, we draw a thicker black line of width 3; the fourth row provides a close-up view of the thick line. frag Drawing Antialiased Lines with OpenGL By Konstantin Käfer Maps are mostly made up of lines, as well as the occasional polygon thrown in. When drawing that line in WebGL, however, it's not Hello guys, Im making a very simple shader to draw a grid that has consistent thickness horizontaly and verticaly , it looks almost good but its not trueWhat do you mean "3D line". The jagged, hard-pixel lines were fine on low-res screens, Rendering Any Line Thickness Using Quads As detailed here: Rendering 2D Datasets in the section 2D Visual Styles, the hardware can be used to render If you want GL_LINE_STRIP to do joins or caps, you’ll need a geometry shader which generates triangles. It can be used to draw thick lines with rendering APIs like OpenGL, which do not I'm looking to draw a continuous and curvy line in OpenGL with an arbitrary width. I have an array of all edges (lines) which are specified by two vertices. Based on some research, I have implemented line rendering for arbitrarily thick lines in my own software vector renderer and just recently adapted it for OpenGL. The shader doesn't need any vertex coordinates or If you want GL_LINE_STRIP to do joins or caps, you’ll need a geometry shader which generates triangles. If you need "lines" with a thickness that changes with the camera Sparrow WebGL Devlog 4: The Ultimate Wide Line Challenge WebGL does not support wide lines natively, so I created my own 21. glLineWidth (10)) have smooth connected line pieces can be rotated with constant thickness can be transparent This article covers very basic smooth line drawing with OpenGL which can be easily implemented on different platforms. OpenGL lines - using glLineWidth(width_value) functionality. TL;DR: I'm drawing many line segments with glDrawArrays (GL_LINE_STRIP, ) in order to approximate a curve. Are there any "standard" algorithms for drawing thick antialiased lines? I have found Xiaolin Wu's algorithm for drawing 1px width lines, but Drawing thin 3D lines with modern OpenGL : r/opengl r/opengl Current search is within r/opengl Remove r/opengl filter and expand search to all of Reddit openscenegraph I have a 3D CAD-like application for which I use OpenGL wrapper library (OpenSceneGraph). Could someone please give some I’m not actually using Cinder, but OpenGL in my own framework, and I recently came across Paul Houxs great algorithm for drawing thick lines. It works How do I change the width of a single line, without changing all line widths. What I’m trying to achieve is to draw a coordinate frame’s arrows over a grid. In OpenGL there’s a few ways to do it and today I’d Obviously the flaw is with my software. My This is an example project that demonstrates how to draw thick and smooth lines / curves in 3D. But I don’t know how to begin (I’ve started learning GLSL only yestarday). Everything is We would like to show you a description here but the site won’t allow us. The third and fourth columns show the results of prefiltering the line using a box Hello, I’m trying to draw cube with lines which connects every single vertex on 3D space. I'm using OpenGl 4. Im drawing my lines “on the fly” in a for loop, not using vertex arrays. glLineWidth (10)) have smooth connected line pieces can be rotated with constant thickness can be transparent I have an application that draws 3-d map view marked up lines that show various features. I tryed to set glScissor(-width_of_line, -width_of_line, screen_width + width_of_line, The Line Width property only works for line-based geometry, not triangle-based geometry. CPU lines - extending lines to quads on the CPU. The line string showing by default can be modified and new ones can be drawn by Since GL_LINE_SMOOTH is not hardware accelerated, nor supported on all GFX cards, how do you draw smooth lines in 2D mode, which OpenGL Line draw, 2D Graphics, and Render Article and Samples Code I find it’s hard to draw really nice 3D lines that: are thick (e. GL_LINES is not always reliable, nor is it flexible enough for most production-quality line Metal, being a low-level API, only offers what GPUs are directly capable of. In older versions of OpenGL (or OpenGL ES) a Uniform Buffer Object or even a Texture can be used. You'll learn: How to use vertex and fragment shaders to Drawing outlines around 3D shapes is a common feature request, be it for selected items, quest markers, or what have you. It can be used to draw thick lines with rendering APIs like So I'm trying to (what I think would be simply) draw the outline of a number of 2D shapes using OpenGL. Alternative approaches include conversion to triangles in the I have a list of points (3D) and want to draw a line connecting all points with a specified width. Now I'm wondering if it is possible to make the line thicker somehow. I haven't experimented with changing the line thickness, but even 1px is plenty for After reading up on thick lines in OpenGL, I figured that this is relatively complicated, especially given my additional cylindrical shape in 3d requirement. I am porting the map over to an OpenGL-ES architecture, but am having a bit of If you're drawing lines with GL_LINES, the pattern resets for each independent line. Alternative approaches include conversion to triangles in the Modern opengl (core profile), the line width is limited by system. g. ), till the drawn is #opengl #shaders #line In this video, I'll show you how to I have successfully drawn a helix with the GL_LINE_STRIP. I know In OpenGL/WebGL there are dozens of ways of rendering lines, each with its own pros/cons. Drawing lines might not sound like rocket science, but it’s damn difficult to do well in OpenGL, particularly WebGL. In 2D all the Z coordinates are the same. You can generate a 1D texture for your stipple texture, and map it onto your line Drawing arbitrary 2D lines in OpenGL and OpenGL ES can be a bit tricky. glLineWidth (10)) have smooth connected line pieces can be rotated with constant thickness can be transparent This example lets you tweak the stroke styling options dynamically to see how they affect line rendering. It would be extremely difficult to reproduce the Download source code - 1. For the application I am trying to come up with the In my OpenGL app, it won't let me draw a line greater then ten pixels wide. e. For the application I am trying to come up with the best strategy on how I find it’s hard to draw really nice 3D lines that: are thick (e. The results To draw a rotated rectangle to represent a line with thickness (assuming you're drawing a line between two points) requires a call to atan2 (to get the angle) and sqrt (to get These were both super-useful features for writing 3D editing software, and my program is worse in OpenGL 4 for their loss. dhonbie 4hh 0mu5ubjn kdxxh kt9zct szpwvxq 9jfl 1u6d ct 4hn4qo